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Finally got time to play some demos. Absolutely love your game. This is what would Spore look like if it wasn't dumbed down. Amazing graphics.
I love to play summoners, so swarmers were pretty nice to play with, poisons were cool too, does poison stack? Swarm flyes (maybe change them to aqua themed microguys?) stuck in the walls pretty often, and grabber made me stuck to the corner of cavern, had to unplug it and put it back on.
Unlocked pincer guys and light bomber zooids. Looking forward to try out other fellows later.
It was sad you loose any found elements except one. Do you consider let people save all found elements later and choose one to pick on the start, or letting keep more than one piece?

Nice, thanks for playing. I was considering at the back of my head to allow keeping adapted zooid selection through runs, we should maybe do this. That would make it less punishing to newer players as they don't know what they're missing out on.

Noted Swarmer minions becoming stuck - I'm glad you've considered minions as a viable playstyle here. It's something that we don't see often and we should cater to it.

Poison kind of stacks - damage increases max stack count and pierce multiplies "charge" count on poison. It's kind of complicated, but allows both damage and pierce stats differently affect poison. We should make it so that more stacks of poison dissipate more quickly, giving reason to keep it stacked up top. Maybe we should have a better way of displaying poison stack counts, but can't easily come up with anything.