Thanks so much for playing it! I actually appreciate the wall of text, lol. I'm just going to address each of your points:
- The character was intentionally a little abstract and vague, going along with the mysterious/cryptic theme of the game. I see your point, though, and will definitely consider changing it if more people feel the same.
- I mainly wanted the enemies in the first level to be basically harmless. There's moments in later levels that are meant to teach you that they're harmless, so I didn't figure it'd be a big deal if new players avoided them for awhile. Again, I'll keep it in consideration with future feedback.
- I hadn't thought of the powerup looking similar being confusing, but you're right. Will definitely change that in the future.
- Glad you liked the secrets! That's a big focus of the game.
- Thanks for mentioning the level that felt unfair. I want it to be challenging, but not brutal and definitely not unfair. I'll look into it.
- Not knowing where the character is exactly is supposed to be a part of the challenge. But, if many players feel the game suffers for it, I'll rethink it.
- "MAP" being illegible is just an oversight on my part, thanks for mentioning it.
- Thanks for bringing out the other map UI bits, I haven't really gotten around to polishing it, so I'll keep them in mind.
- The white "powerup" icon is actually unrelated to the black one. This is related to the same issue with the "pizza icons" and I will probably change that.
- I'll keep the thought about secret levels being more clearly marked in mind.
- In my testing, levels before 4 shouldn't require the double jump, unless you accessed a secret area that required the double jump to get to. I'll be sure to double check, though.
Thanks again for playing and providing such in-depth feedback! It is much appreciated :)