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Awesome game!

The concept is impresive!

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Thank you!

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Can you explain how did you create that vision system or how my frined likes to call it,,wall hack":)

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Using the Universal Render Pipeline, I used a custom renderer which simply switched the rendering type of a certain layer to instead of rendering when there's nothing in front, to render when there is something in front. Here's the video of where I learned how to do it. Hopefully it comes in handy for your next game!

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Cool!