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Vizion's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #115 | 3.474 | 3.714 |
Sound | #160 | 3.207 | 3.429 |
Creativity | #198 | 3.608 | 3.857 |
Art | #429 | 2.405 | 2.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Were the art assets made during the 48 hours?
Yes
Was all the music/sound created during the 48 hours?
No
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Comments
Hey! A really cool game here. First of all, i really like the concept, it's really cool. The particule effect for the "path-yellow-thing" is so cool. Even if I knew it was only Cynlinder, it was fun, and I was a little scared, thanks for the great sound design. I didn't die and manage to get to the end , it was great.
Idk if it was me but the sensitivity of the mouse was very low for me. But really cool game!
Eyy, thank you so much for taking the time to play. I'll take note of the mouse sensitivity in the next update. Thanks for all the compliments!
Cool game!
Thank you!
This was really fun to play. My only complaint was that once you find out that you're being chased by a giant cylinder, most of the fear goes away. Considering how well the sound was done, I think this would have been so much better if the monster was just entirely invisible and you had to react to sound or a vignette creeping in on your screen. But still, it was really interesting!
You know what, this is a great idea. Having to only be able to see the ghost when using the ability and making it invisible to the naked eye does give it a more scarier feeling. I should have done that. Thank you so much for this recommendation. I'll update the game to have this feature.
When making the ghost, I had no idea how to go about it and instead just added a fresnel material to it.
you scared me lol xd
Hehe! BOO
Awesome game!
The concept is impresive!
Thank you!
Can you explain how did you create that vision system or how my frined likes to call it,,wall hack":)
Using the Universal Render Pipeline, I used a custom renderer which simply switched the rendering type of a certain layer to instead of rendering when there's nothing in front, to render when there is something in front. Here's the video of where I learned how to do it. Hopefully it comes in handy for your next game!
Cool!