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(1 edit)

Units sometimes go through buildings (tested with warbands and migrants). I started this game yesterday and they didn't do this, they only began doing it after the game had been saved and loaded.

gif of this happening: https://ovnize.s-ul.eu/vDWmADn... (I don't think it is related to the gate being close to where they did it,  I've seen it happen with a lot of other buildings)

There's a known issue around pathing calculations sometimes missing structures. It's fixed for 1.3. I can put out the fix early if it's epecially bothersome. Importantly, it wont affect Masklings, they'll still stop to attack instead of walking through walls.

Oh don't worry about it, it's not bothersome at all, just wanted to let you know in case no one reported it before.

Also, I've seen a group of migrants getting stuck for some reason since my last post, but I haven't been able to replicate it yet