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(+1)

Probably one of the most cinematic jam games I’ve ever played lmao. The design and overall experience were great and the sound felt super clean. It would be cool to see more feedback when hitting or missing a note but that’s just a small detail. Great entry!

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That's good to hear, spent a lot of time on this.
There is audio, but was turned down since it would be annoying hearing a beam shooting every few milliseconds. We could add a camera rumble effect, or add physical damage on the ship perhaps. What do you suggest?

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The first thing that comes to mind would be a bigger visual indicator such as text saying miss, good perfect etc or maybe symbols to represent them. I can imagine an audio cue clashing to be fair. Visual damage to the ship would be cool but would be a lot of work I imagine.

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Visual damage is coming soon for sure, want the ship to be damaged progressively until it breaks apart and explodes. Would there be a more engaging  way than just adding text you think? Animations, particle system, sprite swap, etc? Also what do you mean with a symbol, genuinely curious. Thanks for the feedback.


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Yeah text might be too distracting for the rest. By symbols I mean like a green plus or a red minus etc to indicate how close to the note you hit it. I’m sure there are better ways that tie into the idea of the game a lot better though.