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Caveat: This is subject to change, and not set in stone.

Bronze Age will be "finished"when you can grow from your first 7 citizens to an entire Empire. A dozen major cities, linked with trade networks, and a total population in the thousands. You will deal with the several races of local tribes through both warfare and diplomacy. There will be rival empires along your border, with which you can trade and wage war. Armies in the hundreds will clash on the battlefield. Charriots, spearmen, archers, and auxilaries pledged by friendly Maskling (and other) tribes. The gods themselves will take interest in your empire, as your priests invoke their favor.

TL;DR: Civilization and Dwarf Fortress had a baby, delivered by Factorio, and they named it Bronze Age

sounds great what you are planning.

Will you also aim to publish your baby on steam? 

Your plans sound very solid and I am looking forward the progress of this project. Even with simple graphics it convinces with its unique charme of the great RTS games back in the 90s :)

Do you have any ideas about economy and resources? The idea of different major cities offer great potential of strategic resources and their trading and distribution all over the empire and potential allies for support ;)

I'm aiming for Steam evenually, when it's more feature complete.

As for resources, 1.3 will introduce Copper Ore that is only found in some areas. Over time more location-dependent resources will be added. I'll need Tin at least, it'd be silly to have a game called Bronze Age without the ability to make bronze.

yup for that I was aiming, will there be bronze in this game ;)

The mining for the metals and to produce bronze offers some good ways to increase the possibilitys of trade and of the production tree.


Btw, I encountered some lags in late game, I focussed on one town and expanded it, now it seems a bit laggy when I want to place buildings.
Is it some optimization bug or is my PC telling me that it is getting old?

It's almost certainly an optimization bug. I'm aiming to do another performance pass with 1.3.

 It could also be a bug in pathing that's already fixed for 1.3. If an entity or warband gets stuck trying to reach somewhere, performance takes a major hit. 

thx for the info. But it is appearing also without moving warbands. So I guess it is not caused by pathing. My settlement population has crossed 150 ppl, could this cause lag or crashes? 

If it's the same world from your bug report, there don't seem to be any stuck warbands, just run-of-the-mill poor optimization.

The longer world updates take, the more chance of encountering an edge case that crashes the game. So the bigger worlds get, the more likely a crash will happen.

yes this one is the crashed savegame. ok I will see how it will be working then.
I will try not to expand the world to much ;)