Hey, thanks for taking the time to go through the game and commenting on it, i do appreciate all of your feedback.
I definitely missed clarifying some core rules:
- Each attack deals 1 wound when successful unless otherwise stated. Then can deal additional wounds to stunned fighters or when rolling a crit.
- Each fighter needs to have a front and back. When you move and attack the front will face the enemy being attacked.
I'll definitely take all of your feedback onboard if i do an updated version. Favour and the rounds system was meant to make the player think about positioning their fighters and not just aiming to go in and kill straight away. But i think you're right and it may need some more work and more agency/ options for the players to do.