All done. I had the address version of the Google forms open but that seems to be gone now, is that still needed?
Marc Cook
Creator of
Recent community posts
Thanks so much for the kind words, im also a fan of minis and miniature games but large scale stuff just has too much of a tabletop footprint for me. Im aware of Into the Breach and its been on my list to try for a long time so maybe ill have to give it a go soon!
The Dot is meant to be the player starting location, I should probably note that somewhere. Im working on an updated version as after some more testing ive noticed a few things id like to improve (Recovery will always grant 1 Stamina + the roll result to stop you from being as limited in actions) and a few formatting changes.
And thank you for the compliments on the title, im real proud of it haha
Thank you so much Kyle that is genuinely so nice of you to say and I'm so happy to hear you like my work!
Wail was meant to be expanded but some life stuff happened which put me in a bad headspace and I never finished it. Though recently have picked it up and am working on some extra content and a kinda of spiritual successor to Wail.
As for Mist I never specified that resting should only be done once but that was how I would play. Though as resting and reflecting on your surroundings was meant as a narrative/world building mechanic then staying in one place for a few turns means you could further expand the story/depth of that area. One idea behind Mist and Wail was the map you generate could be used again in other games or campaigns and built upon in the future.
A games master could work but it was mainly designed as a solo game which requires a level of creativity, creative writing and willingness to let the story unfold instead of being a heavily mechanically driven game.
For 1 I would say that is a failure as the pool is heavily skewed to a massive failure. And for 2 there is no limit but you should be thinking narratively about what your character can carry. without a backpack a character would not be able to carry armfuls of items else they wouldn't be able move around or interact without dropping items and picking them up.
But at the end of the day it is a narrative game it is down to you how you want to do it. When I play im more focused on creating an interesting story instead of being beholden to rigid mechanical structure.
There hasn't actually been any reviews of Wail except for those on itch which are not public so here's a thread that if anything public does pop up I'll post it here.
The first video I've seen covering Wail is this wonderful play session/review by The Dungeon Dive.
So for the Weaver and the Catalyst the Weave Keyword means you need to roll using your Weave stat instead of Hammer of Scythe when making attacks.
The Arcane tag means Attacks that are rolled using the Weave stat Deal +1 Harm.
And thank you so much. If you do post them feel free to post a link here, I'm not active on FB but would like to see them. I'm glad you're enjoying the game!
Hi Ken, I usually do item checks as you'd said, during encounters, exploration and after combat. The tables on page 24 were designed so you could roll something from the Looting Table and then define it using the other random tables if you so wish.
I'm currently working on some additional content for WAIL so I'll definitely take your feedback into consideration though and see if I can update the item mechanic a bit!
I was waiting ages for the jam to be unlocked to upload an updated version of Puck the Pangolin and when it unlocked I kinda forgot.
New version is up which stops the issue of becoming stuck while exiting the level Mountain Climb.
I have also screencapped the feedback for the game from the Astrojone site for ease of viewing. The feedback was extremely thorough and fair and I also cant believe it got a runner-up for the jam. This is definitely an idea id like to return to at some point and take forward.
Thank you for all the great feedback! I've just uploaded an individual pages version for home printing. I thought pages would allow a bit more freedom for home printing than me doing multiple spread varieties. Hopefully this is what you were hoping for. Feel free to let me know what you think or if there's any changes that would be beneficial. (I mainly use a tablet so home printing stuff is all new for me so thanks for the help!)
Print friendly is on my list, I just wanted to get the final rules out. I'll see if I can get it done this week and let you know here.
Out of interest would a print friendly version for you be just black text on white and removing the Grey's from the tables? Or would you prefer less text too? (I'm wondering about removing the headers on each page?)
And would you prefer spreads or still as pages? (Sorry for all the questions gotta make sure the print friendly version if fit for purpose haha)
I'm glad you're excited too!
Black and White versions of both addons are now available on the Beasts Beyond the Veil page. I hope you enjoy them!
Thank you so much for the kind words! I'm glad youre enjoying it so far.
I'll definitely see about adding some more prompts and definitions for landmarks or current events in those places, I'm doing a few additional tables to help with storytelling and defining the world but it's taking a little longer than I intended as I'm doing it around a new job.
The character can also start with up to 5 items or keywords. I made it this way to give you some choices at the start, do you want a lot of skills that increase your dice pools or items that upgrade your rolls. I have written a small additional section about advancing your character and when to gain new keywords which will be in the final version.
Hi Rodrigo. Thank you so much for your feedback, I really appreciate it. Your castle sounds great and I hope you are enjoying your adventure and getting to explore your world.
I have been working on some additional tables and oracles for the full release. Is there anything in particular you would like to see covered that would be helpful as you play?
I think in regards to the Waycastle I may do some additional oracle tables to help better define it and the rooms within and maybe have some minor events or encounters. It was designed to be similar to hub locations in video games but definitely could be something larger if you feel it matches your world you are building.
Thank you so much for sharing your adventure and thoughts, hopefully you enjoy the final release and the additional tables help guide your story!
Winter's Spite is the Christmas/winter add-on for Fade Beyond the Veil.
This 11 Page Add-on featuring winter themed content and includes a new way to play Fade Beyond the Veil. The new game mode is a hex crawl across a frozen waste while engaging in skirmish battles. You will encounter 5 new enemies and must prepare well as towns are rare and there will be many battles on the way to the Pillar of Spite. If you manage to reach the Pillar you will battle Varantur and his Heart of Winter.
The Winter Rewards table gives you random new items including equipment with the new Frostbite, Bitter and Ice Proof Tags or some new Trinkets. You also have a chance at getting the Frostborne Sword, the weapon of Varantur that deals increased damage if your foe has dealt any harm to you.
I managed to finish my solo journaling game Wail. I didn't manage to finish the artwork for it so I've put out an artless but feature complete version. You build a world around you character as you explore and move around a hex based map. I'm happy with the map building and exploring aspect of the game and am looking forward to generating some maps and worlds with it. Now to get the art done over the next few weeks and then I think i'll be sorted!
The first version of Wail is now available. This is a feature complete game and is currently only missing the artwork.
While I create the art over the next few weeks the Artless version is available with 20% off as a thank you to anyone who purchases it early. If you have any feedback or comments when trying Wail please feel free to post it here as I would love to hear it.