Slow paced and relaxed with a killer sound track, I'd suggest making the obstacles more a little damaging or make it more clear they are obstacles. At least in the early game it took so long to whittle me down I thought I was supposed to collect them. Might just be on me though :)
Viewing post in Starving Through Space jam comments
Confusing the players goals like that isn't a half bad design philosophy. designing a game around that concept wouldn't be half bad if you took some time to refine what its driving core is. A game loop boiling down to: Spawn in, avoid distractions, find your goal, achieve said goal. it could make for some good replayability if the goal is new each time. the only difficulty would be that your communication to the player would need to be rock solid.