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Starving Through Space's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #7 | 4.353 | 4.353 |
Overall | #14 | 3.603 | 3.603 |
Concept | #15 | 3.706 | 3.706 |
Enjoyment | #18 | 3.000 | 3.000 |
Presentation | #22 | 3.353 | 3.353 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1
Software used
Game Maker Studio 2
Cookies eaten
I'm on a diet :(
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Comments
a good hypercasual game. maybe up its pace a bit sooner i found it too easy for too long. the lines are well thought off "i am sorry for cutting off your balls" lol good one
Game feels like it is close to it's full release, and I can see it as a good Mobile game. Also, the Astronauts narration in background is a really nice touch! I felt the atmosphere of sadness and loneliness with the help of sound design and memories of a main character. Sure, some things can be polished, but for 3 days it's a pretty well damn good job!
It was very good. The drift and atmosphere, the dialog, I felt sad. Got to 22/24 lines, but it took so long to get there. I wish it were just a little shorter, because I felt like I was drifting for eternity.
I'm worried that shortening the game means a loss of atmosphere, but I will try it out. Thank you for your feedback!
The thing I liked the most was the aesthetics. The star parallax, music, movement...synced in an solid manner.
Cool little game although the indicator of time spent or time to next "level" would be nice :)
Many users pointed out this so I will update the project once the jam is over. Thanks!
The mechanics are fun and the concept is neat. The pacing is a great opportunity to draw the player in, but I found it hard to empathize with the narrator and didn't feel particularly attached to helping the astronaut after some reading some crass dialogue. Unfortunately, the harmful memories don't take off much HP, so I had to give up on hurling the astronaut toward the debris. The physics and controls are fun, but I loved the creative concept of floating through memories and nostalgia, and wished it was explored with more care.
Thank you so much for this feedback. I wasted so much time re-writing the code trying to make the game as smooth as possible and didn't found enough spare time to make a better atmosphere. I must say that I've spent much time trying different color palette...
Slow paced and relaxed with a killer sound track, I'd suggest making the obstacles more a little damaging or make it more clear they are obstacles. At least in the early game it took so long to whittle me down I thought I was supposed to collect them. Might just be on me though :)
Thank for the comment! In the beginning I wanted to trick the player into collect the wrong objects until realizes that actually needs to get only the *sparkling* ones. But maybe this way the game is a bit confusing and lose its way.
Confusing the players goals like that isn't a half bad design philosophy. designing a game around that concept wouldn't be half bad if you took some time to refine what its driving core is. A game loop boiling down to: Spawn in, avoid distractions, find your goal, achieve said goal. it could make for some good replayability if the goal is new each time. the only difficulty would be that your communication to the player would need to be rock solid.
Definitely need more than three miserable days to achieve that haha thanks again :)
Really love it! Your mechanics are quite similar to my mechanics. Check it out! (music is awesome, and words about "moms chicken") xDD. Good Job!
yeah i played follow and find first and thought the same thing when i played this game
Yea the dark atmosphere of "lostness" is quite similar indeed.
I loved it !
Looks good and polished. Liked the design.
Very interesting game, and the music fits it perfectly to create a lonely atmosphere.
Fun game ! I think it could use a timer in order to know how much i managed to survived. But overall i truly enjoyed playing it