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The mechanics are fun and the concept is neat. The pacing is a great opportunity to draw the player in, but I found it hard to empathize with the narrator and didn't feel particularly attached to helping the astronaut after some reading some crass dialogue. Unfortunately, the harmful memories don't take off much HP, so I had to give up on hurling the astronaut toward the debris. The physics and controls are fun, but I loved the creative concept of floating through memories and nostalgia, and wished it was explored with more care.

Thank you so much for this feedback. I wasted so much time re-writing the code trying to make the game as smooth as possible and didn't found enough spare time to make a better atmosphere. I must say that I've spent much time trying different color palette...