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(+1)

Hey Thanks! Yeah, definitely not very voidish, but i liked the additional limitations. I was going to try to add a really long "camera down" during the squirrel's fall to emphasize the void, but I've never tried to do a game in three hours before and had to cut it. No time to go back and fine tune things like "why the heck do the tree tops move faster than the trunks?! Why is the squirrels hit box so wonky?!" 

I agree though. I found the end result surprisingly zen to jump from tree to tree. Until the random tree generator spits out an impossible jump -- then RAGE QUIT! hahahaha!