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(+2)

This was fun. The fast pace makes it hard to take a good look at the cards, often I was so focused on running that I simply used whatever gun was in the first slot. Also, props to the amount of guns and enemies made within 48h!

Guns impacting the movement is pretty interesting! It was extremely satisfying to almost get caught by a bunch of enemies just to have my current weapon run out, switch to the rocket and blast away to safety.  

I think if I were to improve the card design I would try and make the ammo a dynamic component of the card itself rather than just some text. I think maybe a side bar attached to the card with slotted in ammunition that empties over time as you shoot. Idk something more dynamic and Diegetic. Anyways though, thanks for playing, glad you enjoyed it!