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(1 edit)

Thanks for the feedback! We thought that creating a mechanic that forced the player to move their hands could create a dynamic where they have to choose between focusing on the maze or focusing on dodging incoming attacks, with the intention of creating tense moments of concentration. It was a very experimental idea so not totally sure if it's perfect and I really appreciate the feedback nonetheless!

(+1)

no problem!

also i never tought a corn would jump scare me xD