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I updated it to be Windows10 compatible. Unfortunately, the Windows version seems to handle animations somewhat differently, keeping the "Hall of the Dwarven" most likely crashing. I could only test it on a TabPro, so ymmv. Interestingly, I've never encountered this particular bug before (armatures used to work on windows previously), so maybe it's just a sign of Blender's Game Engine being phased out.

For what it's worth - the mechanics prototype should work.