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Bloody Wicked's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #44 | 1.540 | 2.667 |
Overall | #48 | 0.866 | 1.500 |
Theme | #48 | 0.770 | 1.333 |
Music | #50 | 0.577 | 1.000 |
Gameplay | #50 | 0.577 | 1.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Yep it is crashing after 1 sec. It's a shame that i can't play this game, the graphics do look extremely good. Sadly I don't think it's fair to rate a game that i didn't play... But good job on modelling anyway. Also I didn't know you can create games in Blender O_o
Thanks a lot for the try.
Yes, currently, Blender still comes with it's own little game engine onboard - which usually isn't even a bad tool. Unfortunately, they probably are going to phase it out around the 2.8 release, since they're replacing the OpenGL part with a Vulkan based solution, that's rumored to be Unreal-compatible.
In the end, it's a great opportunity to learn something new. I'm just a little undecided between using Godot and Unreal in the future.
Ultimately, there isn't much of a game to speak of in there yet, but I plan on remedying this in the near(ish) future. I've got a decent amount of free time coming up as well ;)
Couldn't play it, but the graphics look good so I'll give you a good rating on that anyway.
Win32 crashes on startup with "Blender has stopped working"
I updated it to be Windows10 compatible. Unfortunately, the Windows version seems to handle animations somewhat differently, keeping the "Hall of the Dwarven" most likely crashing. I could only test it on a TabPro, so ymmv. Interestingly, I've never encountered this particular bug before (armatures used to work on windows previously), so maybe it's just a sign of Blender's Game Engine being phased out.
For what it's worth - the mechanics prototype should work.
Hall of the Dwarven Demo -> I am not sure how this is a game. It seems like a flythrough that you can turn the camera some. This seems to be the one that matches the screenshots.
Mechanics Prototype -> needs some sort of tutorial/controls window to ID how to play. I got stuck in a whole in the world almost immediately. Tried again, and ended up in the same spot
The information you're looking for (the one thing being a "rollercoaster" and how to control the other thing) is on the game's page itself, along with an explanation why there wasn't any "improvement" for most of the jam's timeframe.
Thanks for trying, anyway. I guess, that means it runs at least.
I see the explanation about the two files, but I didn't see any instructions. Are they perhaps in the video?
Interesting. Might be a side-effect of having too many browser tabs open at once on my side.
It's essentially W and D to move, and Tab to switch the "mode" of the Mirror, and Right-Mouse to teleport in "bounce mode".
Thanks a lot for the heads-up.
Edit: should be fixed as of now.