Pretty neat. Wish it was a bit longer to explore the mechanic, but I think thats a good "problem" to have :). A small suggestion - I wish the character would have moved with the mouse (so the camera is always behind the character).
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Thank you for the feedback!
I am guessing you mean that the character turns with the camera and A/D do a side step type movement and S does a walk/run backwards animation?
I did some looking on 3rd person cameras and found some did it the same way I did and some did it the way above. I would have to try both to see which worked better for the game. The way above seems to match 3rd person shooters. The way I did it matched things like Breath of the Wild and Horizon Zero dawn. I do think the later two do do something like the above when aiming a ranged weapon.
Definitely something I would try out and compare for any future game like this and see which plays better.