Hi there - really enjoyed! Played through whole thing and put Johnny back together!
My feedback would be :
- I was able to skip most of the last level by falling to the final platform. I think perfecting the levels for difficulty curve and clever puzzle solving will take a while and a lot of thinking. Hope you do make more!
- The colour of Johnny's legs and the toxic waste are quite similar, could they have the same qualities as the spikes?
- It would be fun to add in a timer or way to show the player beat the level in the fastest way - as it feels like a game where you can replay to solve in different quicker ways
Hope you have time to rate and give feedback for our game, Maizegunner! Thanks
Viewing post in Johnny Split (Jam version) jam comments
turboturtoise, this is the kind of feedback that I'm looking for!!! I'm going to check out your game now.
1.Levels I really wish I could've spent more time on level design, but it was my first jam (and a full game) so there were a lot of new things to learn.
2.Colors I even thought about that during development, but decided to stay with the green color for more factory/test site kinda look. Also red puddles looked like blood and I thought it will weird from player's perspective to die from blood :)
3.Timer Easy to add in the future.
I will definitely expand on this game to a full release, maybe I'll setup a devlog on Itch (If I do I'll post about it on the jam's forum). Also I wanted to thank you guys for all the kind comments - they really mean a lot to me :)
Tyrannosaurus Games