Really interesting idea!
My feedback would be :
- Could you give the player a short look at the enemy location before they start building? Then it can be like a memory game in a way
- It would be helpful for new players if you could hover over the icons to find out what they do
- Maybe an easy tutorial level to start us off ;)
Hope you have time to rate and give feedback for our game, MaizeGunner. Thanks!
Viewing post in Trial and Error (Mix And Game Jam 2020 Submission) jam comments
The short look at enemy positions is a really good idea. You can already kinda do that by clicking the door and then the restart button, so the lack of information is an artificial restriction already. Another approach would be to always show the entire level layout but limit the total number of actions you can take (or set limits on the individual actions), leaning in to the puzzle aspect a bit more.
The icon hover/tooltip idea is good as well. I'll put that and the tutorial level on the feature list.
Thank you for the feedback!