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Unfortunately I had to make it shorter due to how easy it is for the interaction to be interrupted. The rabbit hole was originally supposed to be a full day, but I found during testing that the player leaving the lot for any reason would cancel the interaction and the Sim would not get any sort of conclusion, they would simply appear back at home like nothing happened. The rabbithole works more similarly to volunteering than it does like working a job, where the Sim stays in the rabbit hole no matter what. For that reason, I had to make the interaction shorter to avoid this.