Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Great artwork as always! from the beginning to the very end (I guess, couldn't go past lvl 6) .. so many fans!

It's just crazy how you can produce so much quality art in such a short period of time.

There's really nothing that I could add, others have mentioned about the number of fans, but you already know that ..

Other than that, I tested your game on Windows, and it seems to have a memory leak or something, it was using over 1GB of RAM, so it was taking like 4-5 seconds during transitions between levels.. not sure if you experienced that too.. (maybe my laptop is just old .. )

Nicely done Sabacu!

(+1)

Thanks Alex!!
Man, i really got lost in the final track, ahhaha. Everything was fine, but when i tried to export to web i understood that the number of procedural level generation calculations was weighing too much. I ended up giving up the version for the browse and lost almost 10 final hours, I think that if I had understood that it was better to just download it from the beginning I would have managed to finish better. I really found 48h a crazy deadline, hahaha

Procedural Level generation? Really?? I didn't know that haha.. no wonder I couldn't find the guys sometimes when I restarted...

Man, congrats on getting that into the game! I'd have never attempted doing any procedural generation thing in a 48 h jam .. hehe

Yah no jokes, 48 hours is crazy .. mine doesn't even have sounds, I shipped with about 3 hours left to deadline, that was enough time to put some sounds and improve the game level, but I couldn't stay awake anymore.. :S

I think if I ever do any short jam again, it'll be at least 72 hours :P