One thing I've been puzzling over ... could you design a game for identifying and creating transformative discourse around bullshit within the working practices of an organization? If we assume some kind of co-op or non-profit group or organization as the intended users. On Graeber's theory, something is pretty much bullshit if you say it's bullshit. But he also acknowledges that people in certain positions (upper management) won't be able to recognise bullshit, and/or won't be honest about it, and he also notes that sometimes organizations are arranged in ways to obfuscate what is bullshit and what isn't.