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Very nicely polished, the art style is very creative and visually interesting. I also think the gameplay and genre blend concept is really well thought out. There are a couple intrinsic design choices here that really get in the way of my enjoyment, however. For one thing, I think the fov being tied to the player’s velocity is a good idea but the execution here is way too aggressive and feels nauseating. As well, because the beats to time my moves to are so far apart, I find it difficult to use the “dash mechanic” or sprint or whatever you’d like to call it. The only useful move for the most part is the jump, because the beat timing really requires me to be patient with my platforming. I think some better thought out level design would help in this regard. Overall though its clear that there is a high level of polish and technical skill at work so nice job!

(+1)

thanks for the long post ! Yeah I definitely sucks at making level xD if I made a full release I will try to improve everything you said