First off: Thank you for playing my game and I really like to hear you are enjoying it!
You make pretty good points and have interesting ideas.
You're the second person who commented that the game is basically a bit too hard. Maybe you guys are right. I have playtested this game all by myself cause I am not a studio, just a one man developer. To me the game is too easy: but that's most likely due to me playing the game for over 150 hours due to playtesting.
I think you're right about the difficulty of the game. I can see how the game is overwhelming when being attacked by all the different types of enemies on each stage (Jungle stage and Cave stage are by far the most difficult ones, I lose quite often on those stages as well).
Here's my ideas to make the game a bit more easy and less frustrating (based on your ideas as well as my own):
- Strength is getting buffed: This means you can more easily escape sex with the amount of Strength you have. I think the cap at which escaping should start to get really difficult is around 33% Strength, instead of the way it is right now which is around 50%. Removing this element makes the game pretty boring in my opinion so I'm not planning to remove it.
- Some way to restore Strength: I like the idea of Strength being depleted permanently. If this is not the case, the game will go on pretty much forever. However, losing all your Strength pretty much means you're fucked (ha). So I'm gonna think about some way to balance this, maybe a new drug with proper pricing or something.
- A drug that makes escaping sex easier
- No more weapon loss: You can lose your gun when getting fucked by certain enemies, like Flies and Abbys, but also by special attacks, like energy blasts from Sqoids. I see that it can be annoying and frustrating to deal with this. I think I'm gonna remove this mechanic entirely. I mostly added this because I thought it was a cool visual thing: which it is (I think). But gameplay is more important.
- Drug vendor consistency: Drugs are randomly inserted into Drug Vendors each end of the wave. Maybe this is a bit annoying, cause drugs tend to get expensive the more powerful they are. Adding a random element to it may be a bit too much. I think I will remove this random element and just present all the drugs every time you enter the Drug Vendor, but limiting it so that you can only buy 1 of each drug every wave. The Weapons Vendor will remain the same, cause some guns are clearly better than others and I don't like the idea of just buying the same best guns every time you play.
- General buff to all guns: I'm gonna make most guns a bit stronger in damage, including the starter pistol. I think this will make using them more satisfying.
- Pump action reload speed increase: The reload speed of pump action shotguns are slow, yes. I'm just gonna make it quicker.
I'm thinking of nerfing a bunch of enemies, mainly:
- Flies: I think I'm gonna reduce Strength drain and Libido increase on sex. I like the idea of Flies being annoyingly fast and quick to 'hump' the player. That's why I don't want to reduce the rate at which the player gets fucked by Flies. However, the Strength drain and Libido increase could be lowered quite a bit. Also, just in case you don't know already: Flies cannot face fuck you if you are not facing them while they are charging you. Check the Data tab to see each enemy and their special attacks.
- Maggots: same story as Flies. They should be able to quickly fuck the player, because they are small and slimy. I'm gonna reduce it's fuck strength a good bit though, so you can escape them more easily even you are a bit low on Strength.
- Sqoids (metroids): They are too high in numbers I think. I can also reduce the rate of their energy blasts and maybe add like a 50% chance to not fire, so that they don't bombard you with energy blasts all at once.
- Litigants (fast as fuck dudes): I like the idea that they are fast as fuck. Also, Space Station stage is quite linear with no vertical platforming. This could make the stage quite boring if all enemies are slow and tanky-like. I can definitely see them being a bit too strong, however. I think I will keep them as they are, but reduce the damage they do on attacks quite a bit. Maybe about half the damage they do now.
Other remarks:
Head Humper (face hugger): I like the way this enemy is. After you have found out how to get rid of one, they become pretty weak in my opinion. So I'm gonna leave it as it is.
Your turret idea is pretty cool. I think it will fit nicely with the game, especially on stages like Space Station. I'm gonna think about this one and see if it won't cause problems/be overpowered.
The wake up animation after returning to the bunker is maybe too long. I'm gonna look into how to fix this. Probably 'Esc' to skip or something.
Thanks for your comment! And I do owe you people a little bit, as this game is charging you atleast 3 dollars. I care about this game: I want to make it as good as I possibly can within the capabilities and competence that I possess. And proper balancing is definitely within my capability.