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(2 edits) (+3)

First off: Thank you for playing my game and I really like to hear you are enjoying it!

You make pretty good points and have interesting ideas.
You're the second person who commented that the game is basically a bit too hard. Maybe you guys are right. I have playtested this game all by myself cause I am not a studio, just a one man developer. To me the game is too easy: but that's most likely due to me playing the game for over 150 hours due to playtesting.

I think you're right about the difficulty of the game. I can see how the game is overwhelming when being attacked by all the different types of enemies on each stage (Jungle stage and Cave stage are by far the most difficult ones, I lose quite often on those stages as well).

Here's my ideas to make the game a bit more easy and less frustrating (based on your ideas as well as my own):

- Strength is getting buffed: This means you can more easily escape sex with the amount of Strength you have. I think the cap at which escaping should start to get really difficult is around 33% Strength, instead of the way it is right now which is around 50%. Removing this element makes the game pretty boring in my opinion so I'm not planning to remove it.

- Some way to restore Strength: I like the idea of Strength being depleted permanently. If this is not the case, the game will go on pretty much forever. However, losing all your Strength pretty much means you're fucked (ha). So I'm gonna think about some way to balance this, maybe a new drug with proper pricing or something.

- A drug that makes escaping sex easier

- No more weapon loss: You can lose your gun when getting fucked by certain enemies, like Flies and Abbys, but also by special attacks, like energy blasts from Sqoids. I see that it can be annoying and frustrating to deal with this. I think I'm gonna remove this mechanic entirely. I mostly added this because I thought it was a cool visual thing: which it is (I think). But gameplay is more important.

- Drug vendor consistency: Drugs are randomly inserted into Drug Vendors each end of the wave. Maybe this is a bit annoying, cause drugs tend to get expensive the more powerful they are. Adding a random element to it may be a bit too much. I think I will remove this random element and just present all the drugs every time you enter the Drug Vendor, but limiting it so that you can only buy 1 of each drug every wave. The Weapons Vendor will remain the same, cause some guns are clearly better than others and I don't like the idea of just buying the same best guns every time you play.

- General buff to all guns: I'm gonna make most guns a bit stronger in damage, including the starter pistol. I think this will make using them more satisfying.

- Pump action reload speed increase: The reload speed of pump action shotguns are slow, yes. I'm just gonna make it quicker.

I'm thinking of nerfing a bunch of enemies, mainly:

- Flies: I think I'm gonna reduce Strength drain and Libido increase on sex. I like the idea of Flies being annoyingly fast and quick to 'hump' the player. That's why I don't want to reduce the rate at which the player gets fucked by Flies. However, the Strength drain and Libido increase could be lowered quite a bit. Also, just in case you don't know already: Flies cannot face fuck you if you are not facing them while they are charging you. Check the Data tab to see each enemy and their special attacks.

- Maggots: same story as Flies. They should be able to quickly fuck the player, because they are small and slimy. I'm gonna reduce it's fuck strength a good bit though, so you can escape them more easily even you are a bit low on Strength.

- Sqoids (metroids): They are too high in numbers I think. I can also reduce the rate of their energy blasts and maybe add like a 50% chance to not fire, so that they don't bombard you with energy blasts all at once.

- Litigants (fast as fuck dudes): I like the idea that they are fast as fuck. Also, Space Station stage is quite linear with no vertical platforming. This could make the stage quite boring if all enemies are slow and tanky-like. I can definitely see them being a bit too strong, however. I think I will keep them as they are, but reduce the damage they do on attacks quite a bit. Maybe about half the damage they do now.

Other remarks:
Head Humper (face hugger): I like the way this enemy is. After you have found out how to get rid of one, they become pretty weak in my opinion. So I'm gonna leave it as it is.

Your turret idea is pretty cool. I think it will fit nicely with the game, especially on stages like Space Station. I'm gonna think about this one and see if it won't cause problems/be overpowered.

The wake up animation after returning to the bunker is maybe too long. I'm gonna look into how to fix this. Probably 'Esc' to skip  or something.

Thanks for your comment! And I do owe you people a little bit, as this game is charging you atleast 3 dollars. I care about this game: I want to make it as good as I possibly can within the capabilities and competence that I possess. And proper balancing is definitely within my capability.

(+1)

I'm glad to hear that you like the ideas that i was just spit balling out as it came to me and glad to hear that most of what i said seem to help out.

 I did found out how to get the head humper off which makes sense now but the egg laying/ birthing can be a bit annoying in the middle of a fight. I wouldn't get rid of it but maybe make it happens at the end of the round and birth all at once just without the timer counting down? or maybe we press a button to ready up for the next round without the timer.

 Now that i played the last stage i will say that it is hard to do without access to the weapon shop early but not to hard as it seems as the different enemies don't start to spawn till you open certain doors which i did like but fuck the puppet cloaking till she near. The wunder waffle gun seems to one shot but due to it being a slow reload shotgun i can't use it well. I can't really get pass round 15 due to all the robots doing good damage and having to make the choice of the drug shop or weapon shop not both on that map. Then again i might just not active the puppet robot next time to see if i can do better.

Over all great game still. 

My best per stage is:

Shack wave 41 could have gone farther but was getting bored and wanted to try the other stages at the time/ is the most balance of all the stages

Cave wave 13 Just fuck the maggots and flys, with the lights on the stealth boys aren't to much of a problem it just you have to make sure you are always moving on that map tho

Jungle wave 17 That poison man is so hard to dodge and the traps are bull to if your trying to kill the big orc at the same time. I still haven't got all the idols is it a chance drop or a end of the round drop?

Space Station wave 21 just stay near the start or the very back room is what help on that without to much moving around. I think there a bug to with the face hugger because the message to get rid of it wouldn't go away even tho i killed it then a new message for it would pop up the next time it happen and it started to block my screen plus i didn't get the hat for getting rid of it either.

Furry Entertainment Robotics wave 15 What i said before and maybe move the shops just a little closer/ no timer?

Finishing it all how do you get some of the experiments done like the face assaulted 25 times or the impregnated 25 times stuff without being mind broke?

PS is there a code for the door somewhere? and if so can i have it/ had a hint where it is?

(+4)(-1)

I like to think of pregnancy and birthing as a punishment for getting fucked. Yes it's annoying to start birthing/laying eggs in the middle of a wave. But that's kinda the point in my eyes. So I think it's fine this way. You get invulnerable for a little bit afterwards too so you can still escape after birthing.

I'm starting to think the game is not actually that hard. You've reached pretty good scores honestly. Your shack score is broken, but that's okay because it's supposed to be the easiest stage. As for all stages in general: you're only really supposed to reach wave 20. Notice that in the experiments tab the final experiment of stage scores is always 20 (Shack Expert, Cave Expert etc). Reaching anything higher than 20 means you're pretty fricking good at the game (Good job!). The previous points about frustrating elements in the game, such as dropping weapons and random drugs in vendors and Strength being too weak, are still being updated/removed. But I'm starting to think the damage the guns do is fine. Reaching wave 17 in Jungle is pretty good dude, I don't think you need more damage.

Fetishes (idols) have a completely random chance to drop per kill. Each enemy has his own fetish. The same fetish can't drop twice.

That Head Humper bug is garbage, I'm getting on it right away. Thanks for reporting!

I'm not going to move the vendors closer I think. I sorta see F.E.R (robot stage) as the most advanced and challenging stage of all (even though Cave is probably the most difficult). The challenge in the distance between vendors and limited time is so you need to prioritise and choose what's the best option: Should you refill ammo or perhaps find a better gun at the Weapons Vendor, or is it smarter to refill your health so you don't get gangbanged again?

As for the experiments that ask you to have sex with enemies: Buy Anaphrodisiac. A ton of Anaphrodisiac. Anaphrodisiac lowers your Libido, which in turn will make your Pleasure rise much slower, which in turn makes you orgasm and mind break less quickly. Also don't forget Exposing by pressing 'S'.

As for the code for the door: I can't give you that unless you send me your save file (don't lol). It's randomly generated for every player. If you are tech savvy, you can open up the save file and look for yourself hehe. It's an SQLite database file called xGame.db.

Thanks for your comments. I hope you realise how much you are helping me here. You are basically playtesting with me. I'm updating the game right now, and a new version of the game will probably be up in a couple of hours or tommorrow at worst.
I got some homework and assignments to do for school too, so I hope I can find the time to do both. (I care more about the game right now ;))

I'm glad that me playing around with different stuff is helping a lot but do remember that i'm a gamer that has played a lot of hard stuff and i got pretty good at dodging and reloading at the same time as well as finding out how to dodge each enemy hit box more or less by killing most of the enemies then just trying to dodge the different attacks at different times till i got good enough to more or less do it in the middle of a heated battle. 

The average person with some game skill isn't going to be able to get those scores i got until they try it repeatably and most will just not try for the hi-score and play casually. Which is fine since this is a porn game first, wave shooter second but most people are going to get around wave 8 on most maps for a while then drop it and move on which is why sometimes you sadly have to make a game easier then attended if you want lots of players or give a small buff here and there to keep their attention and play longer. Also i believe i bought and download this game around 1 AM and played it till about 9 AM more or less straight so those scores are very good because of that.

Also make sure to study for whatever type of school you are in, education is important but making sure that you are personally happy both mentally and physically is the most important and take many breaks so you don't burn your self out is very important. Never think that you have to work on something like this or people will be disappointed/ mad at you if you don't update or something. Most people will understand if you need break due to anything life related and won't be mad. Just be sure to communicate enough to your fans and they will be happy even if it a small update or just a "hi are you doing today" post here or there.

Till we talk again my friend have a very happy day :)

PS I will look into the save file later once i wake up from my nap since i been up about 24 hours now to see if i can find it. I'm guess it a gallery then? or a secret?

(+3)

There is no ending, it's pretty dissapointing really. I've been thinking of adding some sort of Gallery mode, but I've worked on this game for a while now and I just wanted to release it now. Maybe in the future.

It's good to know you're an elite, super assassin gamer. I'm gonna make the game a bit easier to play for normal other people.

And holy crap you played for 8 hours straight? I'm so happy to see you're enjoying it and/or are engaged in this game so much.

And my study is going fine, don't worry about it ;)

Till we talk again, later friend!

I've read this reply and looked for that file, but can't find it :

(+2)

C:\Users\<Your Username>\AppData\LocalLow\Perveloper\Captivity\xGameDB.db

(+1)

It's been a year, I know, but I can't find it, like, at all.

Some suggestions i think would make sense based on JakeLone's and my feedback:

-The wakeup animation for when you first log into the game and subsequent wakeup animations after failure should be switched around, that way you only have to see the longer animation once on startup and shorten the subsequent ones.

-The starting pistol, imo, is fine as it is, the problem is the pistol weapon class in general. I feel like they're too inaccurate for their damage, capacity and reload speed for them to be a reasonable purchase later on, even when fired while crouching, altho im not sure if doing that actually boosts your accuracy/recoil recovery or not. I tried pacing my shots to my best attempt but hitting headshots consistently still seem virtually impossible.

-I agree that weapon dropping on taking attacks from certain enemies are a bit annoying, but it would be significantly less so if there was more feedback that your weapon has dropped among the action, either through an on-screen text prompt or an animation, tho that might prove too much effort for a trivial mechanic.

-I know getting knocked down is meant to be punishment for running out of health, but the recovery duration seems way too long imo, to the point where i had fallen on top of the pit to the right of the starting area on the FER map, the robots still had time to fall into the pit, climb 2 platforms and still managed to down me again before my standup animation had the chance to finish.

Other than these gripes, i think the challenge this game brings is refreshing when it comes to porn games at least, and the variety of fetishes is more than enough to satisfy my depraved tastes. Thank you for making the game, i hadn't enjoyed a porn game as much as i have with this before :)

Sidenote: any plans for more bestiality outside of the zombie hounds? are more maps planned for the future?

(1 edit) (+1)

It sounds like you're playing an old version. Make sure to play the most recent version, as a couple of (valid) points your mention here are already fixed/changed. Crouching doesn't change anything except for making you a smaller target for projectiles. I did this on purpose cause I don't want people to play the game while crouching 95% of the time. Atleast, that was what I started doing when I was playtesting it, so I removed it mid-way through development. Glad to see you like the game!

(+1)

As for animal stuff, I don't have any plans at the moment. But there's a good chance I will add more of them in future stages. Stay tuned!

Is there an hound(since they're already in game) pregnancy content planned?

(+2)

No, I don't think Death Hound pregnancy will work too well. However, I am quite sure I want to add more pregnancy stuff in future stages.

(-1)

Awwww damn... it's "that" kind of game again...

(+2)

I don't understand

(2 edits) (+1)

Also don't forget that all pistols are very lightweight. This allows you to never run out of ammo, cause you have so many weapons to work with when stocking up on pistols. All pistols are pretty cheap too because I designed them to be weaker than the other types of guns in the game.

Reload speed is also very high with pistols.