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(+1)

First the negatives

First I didn't care much for the CRT style shader and edge distortion. Ive seen a few games have it and I don't think it added much.

Second you ruined my morning of game rating because I got hooked and HAD to beat it!!

Can I just take a second to gush about the controls? Like these are seriously tight controls! I died... a lot, but it was never because of the controls, or uneven/rng AI. What a fun and unique movement mechanic. Took some time to really get, but once I did it was really a beautiful thing to fly across a level.

And because of that I felt REALLY good when I cleared a stage, I caught my self saying an audible 'yes!' after stage 5 or so. 

Music and SFX were chosen well, not too annoying, and the screen shake was just enough to add weight to everything. Art direction was simple and didn't get in the way at all.

Seriously how did you get controls this good in just 48 hours? It's very impressive. I look forward to future levels!

(+1)

First of all, thank you very much for taking the time to play my game and give such a detailed assessment! I'm so glad you liked it, and you felt the whole experience that I wanted to convey, from the old games in which it was normal to die over and over again hahaha. 

Sincerely, I was new to PostProcessing effects, and I thought it was a good choise to give it an old style, maybe I will try to improve in future updates ^^, also with new levels and probably a boss fight? We will see :P