Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

JumpingShotsView game page

Game made for MixAndGameJam
Submitted by Cosaca — 18 minutes, 58 seconds before the deadline
Add to collection

Play game

JumpingShots's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#224.0634.063
Creativity#754.0004.000
Sound#1473.2503.250
Art#1723.4383.438

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Were the art assets made during the 48 hours?

Yes

Was all the music/sound created during the 48 hours?

No

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

Only 92 deaths.Like the idea. Super fun gameplay, enjoyed a lot, I can say that this game has the best on gameplay. Good job man. I like the pewdiepie win sound effect ;))))

Submitted(+1)

This game definitely has potential behind it! However, I did find the difficulty curve a bit challenging, so that could be something to keep in mind when fleshing out the concept further!

Developer

Thank you so much! I will try to add easier levels at the beginning to not increase the difficulty curve so much :)

Submitted(+1)

really nice game, I really enjoyed it... The levels where a bit to hard(at least for  my liking)

Submitted(+1)

Amazing entry, I must say! I absolutely loved it; this game has implemented the basic principles of game design really well. The game idea is simple, but versatile. It functions as both a way to get around and a way to kill enemies. The bullet system is well designed in that you have a limited quantity to complete a level, but you gain more when you kill enemies. Each system has more than one function, which really adds to the polish aspect. One critique would be that the controls don't give players a bit of leeway. Although tight controls are really great for game feel, the player should feel like they are a bit more in control. I am personally not very good with these types of games, so it was pretty difficult for me, but I imagine an easier difficulty would've suited the game jam more (Making games easier in game jams is always better, as it allows a larger quantity of players to experience the full game, as players aren't picking their favourite genres, or genres they have experience in). Other than the difficulty, everything was great. The art, the sounds, the gameplay. Great job!

Developer (1 edit)

Thank you for such a detailed experience about my game, I'm so proud you liked it! I thought about the movement, but in the end it was easier to make a more polished game in 2 days with that mechanic.
I will look for alternatives, maybe increasing the speed at jumping and falling, for a more frantic feeling :)

Regarding with levels dificulty, I tried to strike the balance between difficulty and skill for casual gamer, but will try to balance it in future updates.

Submitted(+1)

Your game reminded me of "Celeste" in terms of gameplay intensity and precision, which is a good thing!

The art style is really good, it is the same for the sounds!

However, I found that some areas in the LD were too tights, in order to pass with the character, because I think that the main character jump is a bit too high. So it is really hard to pass in tiny spots with a good timing.

Overall very good job!

Submitted(+1)

First the negatives

First I didn't care much for the CRT style shader and edge distortion. Ive seen a few games have it and I don't think it added much.

Second you ruined my morning of game rating because I got hooked and HAD to beat it!!

Can I just take a second to gush about the controls? Like these are seriously tight controls! I died... a lot, but it was never because of the controls, or uneven/rng AI. What a fun and unique movement mechanic. Took some time to really get, but once I did it was really a beautiful thing to fly across a level.

And because of that I felt REALLY good when I cleared a stage, I caught my self saying an audible 'yes!' after stage 5 or so. 

Music and SFX were chosen well, not too annoying, and the screen shake was just enough to add weight to everything. Art direction was simple and didn't get in the way at all.

Seriously how did you get controls this good in just 48 hours? It's very impressive. I look forward to future levels!

Developer(+1)

First of all, thank you very much for taking the time to play my game and give such a detailed assessment! I'm so glad you liked it, and you felt the whole experience that I wanted to convey, from the old games in which it was normal to die over and over again hahaha. 

Sincerely, I was new to PostProcessing effects, and I thought it was a good choise to give it an old style, maybe I will try to improve in future updates ^^, also with new levels and probably a boss fight? We will see :P

Submitted (1 edit) (+1)

it's a fiire 🔥🔥🔥🔥
my fire ass thanks you

Submitted(+1)

Nice game. It was funny to play. I like this screen effect. Nice physics but on the other hand it was difficult for me to control (maybe I’m not so good player ;) ). The art is good. Anyway I like it.

Good job!

Please check my game as well ;)

Developer

Thank you so much for your comment and for playing it! Maybe later I will try to improve the player movement and jumping also :)

Submitted(+1)

Really fun and addictive game with some arcade style difficulty

Submitted(+1)

Really fun stuff! The delay between firing the rocket and getting boosted up means you have to think about where projectiles will be rather than where they are. Very difficult to get the timing right, but that made it more satisfying to succeed, I finished with 197 deaths.

Developer(+1)

Yes, it was a bit challenging thinking about making levels that fit with this mechanic, but I think it finished being a great game. Thank for playing! :)

Submitted(+1)

Very good idea

Developer

Thank you so much! I tried to mix some platform and action shooter in 2D. I'm so glad you liked it :)