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(+1)

Very responsive and infuriating good job, spikes would be better if they only killed from landing on the top of them and the vertical momentum canceling on the dash is weird

Thanks :) and yes I totally agree with the spike thing, I may make a last second change before deadline. The vertical speed cancelation on the fire dashing was to make it so you don't hit the spikes above you when dashing as I didn't add a variable jump so it would've been extra hard to foreshadow how high to jump and to take into account the speed of the dash while still rising if that makes sense aha , thanks for the feedback though !