This is my game:
And this is my story :b
I started the jam in the right time with a team.
We was working together in an idea that worked for everybody...
After some thoughts, we got a game that we wanted to make! :D
Then after some working in the Game Design, some codes... The team wanted a thing that didn't make sense for me at all, it didn't work for me.
So with this opposite thinking, going separated ways was for the best...
This was in 12 hours of jam.
So I had to make a game idea and all the process with 36 hours.
Since I was solo and had less time, I choose to go for a safe route, making a game that I know it will work with less work time.
Before sleeping in day one, I started to make the concept of Chroma Chroma!
What I did was:
- Read about game genres and write every genre that I would like to work (at least did this in the 1st 12h);
- Then I started to cross every genre that was not possible to make a good project in the time frame;
- I started to think: with the current options, what can I make that will be fun and able to make;
- One thing that I wanted was to have mixing in the mechanic as well;
- So what kind of mixing I can make with low assets amount? After some thought it came to me that I needed to do something color based, after all is just hexes to change it (Y) ;
- Then I knew it was going to be a shooter/bullet hell game, but what about other half? Well, I don't have much time, so let's add some RPG elements o/;
So about the colors:
- Came to my mind that each color had a purpose and the mixed color would have mixed purposes;
- Red is offense, Green is defense, Blue is Utility;
- So a red color is a pure offensive option, green a pure defensive option, blue a pure utility option.
Then I sleep and when I woke up I started to develop it.
The first thing I always do is to make the core game loop work in the game. If the core sucks, the game will suck doesn't matter what you do or add :b...
So a lot of the dev was about mixing the colors, making the weapons, and a simple enemy to tie everything together.
The entire day was around this dev process and making a pretty UI (I love UI :D );
After a big day of working in those mechanics, I went to sleep and made some math on how many hours I needed to finish the project, and how many hours I could sleep :D... The answer was 4 hours.
When I woke up, I went to the market to grab some food that I could eat without wasting much time...
Then I back with the development. It's time to actually make the game look pretty...
I'm really slow at making art, so I went for a basic shapes from unity to make it.
When making a game, I prefer to make it rounded and polished with some elements missing rather than making every elements without being polished and actually looking like a game, with the entire screen flow.
So it was coming the deadline...
I started to scrap out some ideas that wouldn't fit in the time, and then started to publish my game.
10min before deadline, Chroma Chroma was on!