To be honest, it s not that hard. I failed the switch to medium twice because i m a dumbass... The 1st one, i only had 200k saved and didn't notice the medium office has to be purchased and not rented, so here goes my 200k. Add in the cost of making medium game i m -200k.
The 2nd one, i managed to save 700+k by year 4, purchased the office. Then i tried to make the medium game and "failed" 2,3 times, so i alt tab and forced exit the game. But with how the save system works, i m forking the 200k to produce the game each time. So - 400k...
Both failure were avoidable and i was on good tracks to be sustainable.
I kinda like the hard side. And i think 700k, with level 2 engine fully functional is a good milestone in year 4, i don t know the economics of the medium game industry. But small indie is OK ish. But to be frank, i was producing games lots of games 9/10 games with gross profit averaging 120/150k.
All that seems ok to me, but i m used to those kind of games. Maybe the setting should be sink or swim, the player has 4/5 years to make the jump to medium before drawning to the scaling. 4/5 years looks comfy enough. You ll see hardcore gamer making the jump in the 2nd year with a loan...
I might try a 3rd time to reach medium games but not tonight, cause it s night night time.