right on man and honestly any good tycoon game you want to be able to have that idea of how you could of done better for a replay, and I want it to be strong enough so that you are like ok lets do a replay. If I can get people to enjoy the experience and want to replay to improve then I am doing something right. Balance will def be shifting though as we continue to develop and test the game, and I truly appreciate your help.
BTW when I was watching "The amazing race" earlier while on a break I had the idea of how to fix the manager perks to be stronger choices in the early game. I will just have separate rules for them based on game size. Like for the cost reduction on small we can take 50% off making 14k go to 7k which could be a valid choice. Then we reduce that to 40% 30% 20% etc etc whatever math lines up to feel right. Same for game sales we can set that to be different based on size. I will run the numbers on what %s to get these at I guess selling anything more than 7k on a small would make it a better choice than the cost reduction however if you make a shit game it would be worse choice but with a good game its likely a better choice. I don't know how it will end up, but I think this idea could help refine the skills to be more valid options. Ideally I want someone to really struggle with this choice, that's why its locked in. I would like it to feel like something you ponder.. "should I have taken more sales".. "what if I could see these trends" etc etc
At the end of the day I am aiming for an interesting amount of player choice that lends well to replay's, I am hoping that + leader-boards could really help me find a player base that stays interested. If I can achieve that I would love to do all kinds of stuff to keep it fresh both with visuals / balance and fresh leader-boards. Still a ways off from that state, but well get there. Thank you again and I hope you get the urge to play more in the future, your insight has really been helpful.