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This game is honestly lots of fun, and each patch has consistently improved the overall gameplay and experience by adjusting what needed to be fixed quickly and correctly. The enemies have great variation, and each has animations that fit their overall theme just right, which makes for fighiting through the enemies to find new ones a really enjoyable experience. I personally enjoy the cave and space station enemies the most because I'm honestly into it, but I feel there should be a warning for bloody effects in the animations which weren't given when I first started to play this. Maybe there's been a patch since I've posted this that fixed the issue I find with it.


I believe the dev has said that there'll be more levels and roughly 4-ish enemies per level to fight and see what they do, and I look forward to it. I wish there was more mind-control and hypnosis themed stuff in the game, but I hope there'll be more of it avaliable in the future

Things I'd like to see added:

-enemy threesomes/gangbang scenes
-enemy animation/scene gallery
-upgrades
-meeting with other captives
-a different ending
-shemale/futanari customization for player character

and finally, I hope this expands past just 2 more levels. I'd like to see about a dozen levels, but I understand that's a tremendously large workload

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I like hyonosis stuff too. I'm thinking of new ways to explore this. Something like the player being hypnotised from a distance, and her being forcefully made to walk towards the enemy with her arms extended like a zombie.

Gangbang scenes will be quite difficult to implement with the way I've programmed and designed this game. I'm not sure that will be ever a thing for Captivity, but who knows, maybe one day. 

A gallery option is needed I think. I just have to figure out how to do it properly.

What do you mean with upgrades? 

Meeting with other captives would be really cool, and I thought about this idea quite a bit in the past. But again, with the way I've built AI and stuff, it will be quite difficult to implement this. 

Ending sucks, I agree. I'm gonna think of something good one day. 

Im planning to add the futanari thing as a Wardrobe item reward in a future stage release. 

It takes a good bit of time to design, draw, animate, program and build an entire stage with it's enemies. Right now I'm following a course to become a bachelor computer scientist, so my time is slightly limited. But I love this game, and judging by the comments others like it too. I will do my best to create new content, and probably create more than 2 stages.


I'm happy to hear you like the enemies. I'm a programmer, not an artist. So it makes me abit less nervous to hear good feedback on the drawing and character design. 

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Wait, you already got to the ending? Did you complete every single challenge already? Wow, good work! 

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I was thinking in a similar direction. I want to create some sort of area/room alongside the captivity room where you can play around with npc's. I was thinking to make it so completing the Hunter challenges (Zombie I Hunter, Death Hound Hunter etc.) unlocks the npc's so you can play animations and stuff. Interesting idea with the hatch thing, it could work.

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For upgrades, I was thinking maybe a special damage increase similar to the drug that maybe drops every 5-10 rounds just to help people last a little longer in the locations. I'm glad to hear you have an interest in more hypnosis content for your game, and the option for futanari as a wardrobe option is a good idea.

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Hmm interesting thought regarding the damage boost, I'll think about it.
Thanks for your feedback.