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cool please use point no filter to stop your sprites from being blury   and the attack could use with being sped up and the movement could use some slowing down as you can basically miss sections fo teh stage by just moving to the right over platforms and the player gets stuck on the walls (use 2d physics materials on coliders and set teh friction to be lower so they slide off walls insted of gettingg stuck(you can also use moore than one collider on a single game object))