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liked how the cats head had been added to the unity logo at the startup with a nice and simple menu with simple nice sound effects. Quite like the idea of the level select but think it should have been available after you completed the game or after you've completed a level then its unlocked.

I liked the pause menu but it's a shame it only works on level 5 and the camera although seems like a good idea actually makes it frustrating to play.

A few of the enemys hit boxes are way off in the first level and the image floats in to the wall and then you start to get attacked from an invisible force.

The dash feature is over powered and can be spammed so I feel as though giving it some kind of cool down would have increased the challenge of the game as it felt quite easy as nothing respawned after you've jumped on its head I also thin ko that giving it a little animation would have been a great addition.

The double jump is well implemented and feels nice but its weird how you have to die to gain access to it. The rest if the controls are also good and responsive.

It's a shame only level 5 has any BGM but I do like most of the SFX of the game but feel as though there should have been more.

The design of some of the levels are very nice especially level 1 there is also a nice variety of enemies that have different behaviours it's a real shame that there isn't a level 3 and 4 as I did quite like the game.

The rolling credits at the end were a good idea. Overall I think the game was quite fun and had potential but there was a fair few problems with it.