Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Jacob Kelly

37
Posts
4
Followers
3
Following
A member registered Oct 29, 2020 · View creator page →

Creator of

Recent community posts

Meme game of the year.
I liked the way that there was the 2 people chatting to each other as it was different from everything else but I felt that it was way too easy and I basically didn't touch WASD the whole time I was playing. When I did use the WASD it felt responsive but the ship didn't tilt very much. I really like the laser as it was accurate and easy to tell where I was aiming which a lot of the other games struggled to make the guns feel as nice. 

The sound FX were very good but I feel as though you should have used your own music or royalty free music not licenced music.

Not a bad game but... I hated the aspect ratio and the fuzzy filter that went over the top to make it look like an older game as I feel this just made it more difficult to play for no reason. I really liked the sound FX's as they were spot on and the music was also very suiting. The environment was also very well made.

Overall a very good game but I just couldn't get on with the artist direction that you took with this game.

(1 edit)

This was a solid game, the controls felt good and responsive but that lack of animations was slightly disappointing but the models were of a good standard. The sound FX and music were very reminiscent of Starfox 1993, I found that the bosses were fun and the challenge felt like it ramped up accordingly you also had a nice amount of health to deal with everything. However the "You Won" screen was a bit disappointing after the effort required to beat the last boss. 

I also liked the way that the bosses had to be shot in the eye (its weak spot)  this was a nice little feature and made the boss's slightly harder.

The fact you guys had controller support was amazing and I actually sat down with my controller and played this until I completed it. Good game guys!

Amazing game wasn't expecting to see something like this in this Jam. the Sound FX and music are very good and the way you can land on planets is very fun and gives a nice change of pace. I did have a couple of problems though for instance my ship would slow right down if I came in to contact with an enemy ship which would have a knock on effect of the time I had remaining on the planet. I'm not sure how or why but I'm guessing the timer starts the moment you begin traveling in your space ship and the timer should have been started once you were on the planet instead as this would have not only felt a bit better but would have avoided problems like failing as soon as you land on the planet.

Another problem I was having was after I had failed on any planet, there is no way to restart or quit the game so I was being forced to use alt+f4. If these problems were fixed this game would of had 5star everything!

This game feels quite difficult but I really like the art style all of you sound FX, your music is just as good. However I feel that your game would have benefited much more if it had used standard controls of WASD and used the mouse to aim and shoot but with the way your game is designed that would have made it far too easy. Having to use different elements on different enemies was a really nice idea. All of your HUD was also very easy to see and even gave me a basic understanding of what I needed to do. Good job!

A very simple game and everything looked amazing and its also concerning something very topical at the moment.

My only problems with this game are the lack of sound FX and music as well as a lack of something to aim for even if it was something very simple like a high score. I also noticed that every now and then a blood cell would clip through the vein/artery walls.

This is a very good take on the Starfox 1993 genre and although there isn't any shooting, I found it a refreshing experience and it also made sense starting from the beginning when you died.

The sound FX and music were very good and I liked the level select as this game could become frustrating very quickly if you had to start from level 1 over and over. The art style of this game was also very simple but looked very good. My main problems with this little gem was how janky the controls felt as if you quickly turned left then right then the paper airplane would jerk in that direction so a little smoother turning would have been good but a great game non the less!

This was a really good game I loved the sound FX, the music, the models were all of a good quality. The only thing that really disappointed me was the fact that there was only 1 level. Great job on this game guys!

I liked this game, it felt very simple and there wasn't much reason to carry on playing after a short session, so I feel as though a simple score counter could have helped greatly to try and keep people playing or coming back to play some more.

It was also a little strange when the rubber ducks came flying out of the water when you also came out but the graphics were very nice, the controls were just as good. Your sound FX's also matched your games design so overall, a nice little game that could have done with a few improvements here and there but still something to be proud of.

We are looking in to this now to try and fix the issue. Thanks for letting the team know :)

(1 edit)

There isn't much of a game here but I can see the potential, I liked how weighted the vehicle was and the inverted controls were a nice touch, your guns were also very good but there wasn't anything to shoot at. The effects that came out the back of your vessel. But I felt as though the effects got in the way of the camera if you stayed in the middle. Your game could have also had some collision detection and then we could have at least tried to avoid the obstacles that were placed in our path. 

Some form of audio would have made this a much better experience.

I really enjoyed this game it feels quite polished and the UI is very nice. I feel as though a tutorial would have helped as I had no idea what I needed to collect rockets and at first was trying to shoot all the ammo pickups and avoid them until I learnt what they were thus wasting all my ammo, so my first couple of tries could have gone better if I knew what I was trying to do.

The water effects that were used were a nice touch and didn't distort the image too much but I did find that it made it slightly more difficult to aim due to my reticule being wobbly I also thought It was a little jarring being able to go under the floor and was even punished for it by receiving damage however I thought that nearly all of the collisions were very good.

The sound effects were nice and I liked how the difficulty ramped up the longer you survived without getting hit. Your main menu was also very polished. I wished that you had more ammo to shoot with or the fire rate was reduced somewhat as I was spending all my ammo very quickly without even realising. The scoring system was also a nice touch and it felt like I had a reason to keep going so I could the highest scored. However I don't know if there is an end to this game or if its an endless looping game but regardless very good game. Good job team.

(1 edit)

I liked the Idea behind this game but thought it was also missing a lot. I found the music to be quite nice and relaxing and I also thought the idea behind the big bubbles was different as you could shoot when using the arrows to defend yourself with bigger bubbles. But they were also more of a problem than helpful as I often found myself getting stuck on my own bubbles and also how if you are shooting and moving in the same direction then it catches you. The controls were very simple but I think a little tutorial would have helps as at first I didn't even realise I could use the mouse as most of the time the reticule was miles away from the screen and when I moved my mouse it didn't seem to come back. It wasn't until I tried to exit that I realised I could use my mouse aim. It also felt a little strange how the boat and water didn't seem like they were moving but giant rocks and loot where flying down the water.

The graphics were pleasant as well as being and simple but it was a shame there wasn't any sound effect.

(1 edit)

Good use of buttons and dispite having a tutorial in front of me telling me to press left on the directional keys it still took me a couple of minutes to realise you meant left and not the A key. But after I realised I found it very intuitive and really enjoyed this platformer. 

The level design was very nice and I liked the general aesthetics of the game I felt as though the wizard could have had an idle animation a moving animation and a jumping animation but the tornado and fireball thrust made me forget about these animations whilst I was playing.

The checkpoints were very good and were in general well placed, but felt as though most of these allowed you to cheese and get the collectables very easily because of where most of them were placed. So either a slight adjustment of the checkpoints or the collectables could have improved this quite a bit.

The end of the game is portal was very well done however nothing happened when I got there.

Some of the platforming felt very difficult and took me quite a few tries but because I went back to a checkpoint and didn't have to restart the level it wasn't so bad but it felt as if it could have been a little easier.

Overall I really liked this game was missing a couple of details but my attention was mainly draw away from them. So good job team Justice of Tyr you made a great game.

I liked the art style but I felt as if the lack of animations on the main character was a real let down as well as how all the kunai were thrown on their side rather than on its pointy side. The game was also very easy as you could just spam the right click and throw kunai to your hearts content.

It's a shame the second level was broken so I couldn't play any further but this game seemed like it could have been very fun.

The main menu seems very basic but I do like the buttons. It's a shame that only the options button changes colour when you hover the mouse over it as I quite liked this. Unfortunately the options menu doesn't seem to do anything with its slider and I don't like the way that the buttons aren't uniform.

It's a shame that when the game begins you get some enemies basically spawn on you, but after you know this is coming and I had figured out that I could shoot, it was easy enough to get myself out of that sticky situation. I feel as if the enemies shouldn't attack you the moment you spawn, so you can get your bearings within the game I did however like the death screen as it kept with the same them as the main menu.

I enjoyed the music that had been chosen but I think that the main menu could have used some of it's own music as well. Unfortunately there are no SFX in the game which, personally I feel made the game feel like it was lacking in something.

The sprite animations for the main character was nice but it was also the only animation and when the you jump up on ledges then you would be floating above the ground which was strange as the ground floor you were almost touching it and the goblins had no animations which was a little strange as they just glide towards you.

I liked the challenge of only having one hit but wish there was some kind of checkpoint system so when I did die, I wouldn't have to start the whole level again. As a lot of the hit boxes felt like they should have been a little smaller as there were several times that I cleared some spikes but then I died anyway.

I liked the crystal at the end of the level but again a shame it wasn't animated and because of the way that you can spam the shoot nothing feels threatening except the spikes because of the slightly oversized hit boxes on them.

Overall I feel as if this game had some potential but falls short because of a lack of SFX and animations and that there is only 1 level but I did enjoy it.

Very nice main menu and I really liked the way you interacted with it but felt it wasn't very intuitive and using W/S or the mouse instead or as well would have been much better, I also really like the music for the game and gives it a fun vibe but I thought it was a little too quiet.

I don't like how the game close itself when you die and felt as if the you've died popup could have been a little nicer and the same goes for the winning popup.

The running animation for the player is very nice and smooth but felt as if jump and/or falling could have used an animation and a SFX and although you don't get to stand around very much an idle animation would also have been good.

The jumping levels seem a little odd but are fun and the running levels are good and I quite like the animations for the big guys chasing you and the change in gameplay from level to level makes it quite nice and it doesn't feel too repetitive.

I found this game to be really fun and liked the main menu, the music also helped with this but feel as though the jumping levels felt out of place, they also made for a nice change of pace between levels. However the game could have done with some SFX and the pop ups weren't very nice but besides that a good game.

At first I found this game quite hard because I didn't realise that I could shoot with my staff so a little menu with controls or a little tutorial would have been nice but I found the controls fairly responsive and liked the way you could shoot the axes. The little zoom ins on the main character and the goblins you were shooting at were a fun little feature as well. I feel as though a few more animations for Azuth would have been nice. BGM and SFX were nice and felt like they fit well with the game. I also liked the main menu and how the buttons worked but the game complete screen was a bit lacking. I also think a pause feature would have been nice.

Overall fun and good game with a few flaws :)

Nice simple main menu and the instructions were good, I enjoyed the little story tucked away in there and the little house symbol was nice and intuitive but I didn't like the mixture of caps and lowercase in the story. I also feel as though some BGM would have improved with main menu but it was still good without it.

I like the background with the clouds and the other blimp's but felt as though they could have been better, if they wern't used as static images and moved slowly over the background as you moved it would have given the illusion that they really were in the background.

The character animation for running is good but there isn't a jumping animation or falling animation but I did really like the springy fist animation when you punched but it felt a little odd how you slid across the floor whilst you were punching.

It's a shame that the player gets stuck on walls and you can spam jump when your touching a wall as well.

I really liked the health potions to fully heal before the boss and the animations for the boss were very good but found that I could run in to him and he struggles to hurt me even when he slammed the floor and after you kill the boss he leaves behind a little black box that doesn't hurt you but after touching it a few times just kills you and it's a shame there no actual end to the level just a you win screen then you either die or press esc.

It's also a shame that there isnt any SFX in the game as this would have made it a much better experience.

Overall I actually quite liked this game even if it was a little bare bones and though it had some good potential but a lack of animations and SFX let the game down a bit.

I liked the look of the mech dogs with gears and the floating platforms and think I could see where this game was going. But it wasn't really much of a game at the moment unfortunately but I think this game could have been good if it was similar to what I'm think the game was trying to be.

liked how the cats head had been added to the unity logo at the startup with a nice and simple menu with simple nice sound effects. Quite like the idea of the level select but think it should have been available after you completed the game or after you've completed a level then its unlocked.

I liked the pause menu but it's a shame it only works on level 5 and the camera although seems like a good idea actually makes it frustrating to play.

A few of the enemys hit boxes are way off in the first level and the image floats in to the wall and then you start to get attacked from an invisible force.

The dash feature is over powered and can be spammed so I feel as though giving it some kind of cool down would have increased the challenge of the game as it felt quite easy as nothing respawned after you've jumped on its head I also thin ko that giving it a little animation would have been a great addition.

The double jump is well implemented and feels nice but its weird how you have to die to gain access to it. The rest if the controls are also good and responsive.

It's a shame only level 5 has any BGM but I do like most of the SFX of the game but feel as though there should have been more.

The design of some of the levels are very nice especially level 1 there is also a nice variety of enemies that have different behaviours it's a real shame that there isn't a level 3 and 4 as I did quite like the game.

The rolling credits at the end were a good idea. Overall I think the game was quite fun and had potential but there was a fair few problems with it.

I liked the starting menu but the audio wasnt very nice and the exit button didnt do anything.

Very nice background several layers that gave a pleasant feeling to the game shame that the furthest back image on the first level is a little jittery but I still really liked it. The falling leaves and glowing particles are also really nice addition to the atmosphere of them game. Nice BGM for each of the levels and the breaking hearts SFX is nice however I feel as though there could have been more SFX.

I'm not sure why you fall from the ceiling in the first level but it made more sense in the second level. when you start the game and when you die it's a little strange how you kind of fly off in a random direction. Sometimes the main character gets stuck on the floor and at the 3rd jump if you fall down you don't die and the game has no way for you to reset or quit.

The controls felt responsive and I liked the walking and jumping animations but it was a slight shame that the idle didn't do anything.

The wall jumping was a nice addition but felt a bit over powered as you could spam it and there wasn't really an animation for it.

The slimes felt kind of challenging at first but as I've gotten further they seem to have gotten easy as they don't really move on the third level.

The players hit box seemed an odd size as well as you can put your head through tiles and also how the heart would go behind the tiles on third level.

I didn't like the that there was no pause menu and after you complete the game when you click on play the game closes itself down.

Overall I thought that this game had some nice features and could have been very good but there was quite a bit letting it down.

Its a shame about the browser version not working but I downloaded it and it was fine.

Its a shame there was no audio for this game and it felt far too easy as I was able to upgrade my attack constantly so when a fight came along all I did was click on him and he died I feel as though having to buy your upgrades could have made it a much better experience. 

I liked the idea behind the game but I felt as though it could have been much better. The yes/no in the right hand corner would have been much easier to see or changed to something a bit more visual like click when the drummer is hitting his drums.

There wasn't much incentive to carry on playing even after I had gotten another person on the screen.

Is a shame this game didn't work it seemed like it was going to be good but i cant say anything different from anyone else broken menus and some music and sound FX would have made a much better experience.

This game was nice and simple and I really like the graphics, the night and day cycle was a good addition as well as the haybales that appear as your clicking on the hay. the hats were a nice addition but some of them didn't quite fit his head unfortunately. The shop was also a little strange and at first I didn't know what I was buying or what anything did but I did enjoy the way that you could slide it out of the way.

Really enjoyed this game, very British no one dunks biscuits quite like us  the background was very good and had some iconic London landmarks and some amazing traffic at the bottom however there was no way to quit out of this game and after your crumbs go so high they disappear.

5 crumbs out of 5.

Not a bad clicker game I enjoyed the variety in planets and the way that they got destroyed slowly as you were clicking on them. The background music was quite nice but I found it difficult to find the upgrade button and thought that it was a little disappointing that there wasn't a weapon upgrade.

I found the  game a little difficult to start as the screen had a start written on it but made it seem as though I had to click the screen not the button I also found that even after I had bought a few auto game clicks they didn't feel as though they were really doing much and that it was much better to pool my resources in to just clicking. There also wasn't any sound effects or audio which always make a game seem much better however it was different and I've not seen a clicker about buying games before.

I liked how there was options in the game but sadly the volume button only changed the volume in that menu, there wasn't many features other than click and it didn't matter where you clicked which I'm thought wasn't as good as having to click on the cow however the cheese cow was funny.

I liked the start up but it was a shame that the "revalations" was floating a little too high and going in the the words above.

The floating badguy was a nice idea and the shop/recruit upgrades were simple i felt as though it took too long to get it 500 gold though and it was a shame you could only buy one of each recruit.

The changing backgrounds were very good and went well with the music however I did find that there was no way to quit the game.

Good game with some flaws.

I though this was a fun little game. I liked the sound effects and art style, however the ramp in difficulty was very sudden and escalated a bit too fast.

Wanted to add some enemies to dodge and some collectible coins and more than one path for the player to follow, however time  constraints and a lack of knowledge didn't allow me to get these done in time.

This is quite a fun and challenging game however I didn't like the lack of audio and felt that it would have made the game much more fun.

I really like the way that a new max high score is slowly increased,  and that this is quite a challenging game  however the lack of visuals and sound effects let it down. But I did enjoy playing this game.

I like the aesthetics of your game but I felt it was made much blander by the lack of audio but it was also slightly challenging.

Nice relaxing music and cute sprites but I felt it was too easy as you can press shoot as fast as you want.