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(3 edits) (+1)

I enjoyed it, it was pretty glitchy and ended rather abruptly, though. I'm a little confused because the screenshots show more of a horror element and I really didn't get any horror. Are there more endings? I didn't really feel like anything had options to it unless it was just because I didn't check out all the buildings. Nothing scary really happened and I even checked out the church like the uncle said and nothing happened. Additionally, I'm not too sure if a 'horror' tag really suits this game. 

Suggestions: 

- The walking speed got really annoying really quickly. Could be faster or at least have the option to sprint. 

- Wish I could close text by clicking or something. Being stuck standing there until the text disappeared was pretty painful at times. 

- Bug fixes. Things kept glitching into the floor and if I looked around at a certain angle the floor would disappear altogether. Also the birds just hover in the air with no animation or anything, not sure if this was intentional.

- I wish more things in the game were interactable, like if you interacted with the thing under the sheet it might have some sort of internal dialogue to go along with it. That would add a bit more depth.

I'm going to try playing it again to see if I missed something, if I did I'll update this comment below. That was just my first impression of the game. I feel like it has a lot of potential and it started off strong but the ending was a little weak.

EDIT: I replayed it, it seems that the thing I missed was the building behind the general store. 

However, there were still too many things left unanswered. 

For example, one thing I noticed was it looked like the uncle's house had some sort of basement. Is there any way to get down there? Also, what's under that sheet in the corner? What does the shadow in the church/green building have to do with the Uncle or the main story, and with the uncle listening to crazy conspiracies? How do ghosts tie into all of this? What is that building across the river?

I loved the atmosphere, and I feel like it has a lot of potential, but I think the story could use something extra. 

(+2)

Thanks for the in depth feedback!

The reason the game is tagged as horror is more of the fundamental themes of loneliness, mental illness, and hauntings, but it's true there are not any jump scares.

For some of your questions about the story:

***Minor Story Spoilers***

The building across the river is only mentioned if you exhaust all of the dialogue options with the neighbor.  It's actually based on a metaphysics institute located in the woods near the ghost town of Windyville Missouri.

https://www.google.com/maps/place/School+of+Metaphysics/@37.702386,-92.8856272,1...

There are all sorts of strange ideas, about that area being a portal or energy vortex. For the purposes of the game, it's left pretty ambiguous. 

=================================


Your gameplay suggestions are very useful, and things I hope to add eventually. The game was made for a 30 day gamejam, so there are definitely tons of glitches I still need to fix, but I've kind of taken a breather after submitting.  Unfortunately the most glaring of them all (disappearing ground) seems to be a bug in the game engine, so I'll have to wait until a new version comes out to fix it.


Thanks for playing!  I can't emphasize enough how useful feedback like this is.  I threw the game together fairly quickly, and didn't even really have time for anyone to play-test it before release, so I've noted your comments and will try to incorporate them in a future update.