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Amazing entry, I must say! I absolutely loved it; this game has implemented the basic principles of game design really well. The game idea is simple, but versatile. It functions as both a way to get around and a way to kill enemies. The bullet system is well designed in that you have a limited quantity to complete a level, but you gain more when you kill enemies. Each system has more than one function, which really adds to the polish aspect. One critique would be that the controls don't give players a bit of leeway. Although tight controls are really great for game feel, the player should feel like they are a bit more in control. I am personally not very good with these types of games, so it was pretty difficult for me, but I imagine an easier difficulty would've suited the game jam more (Making games easier in game jams is always better, as it allows a larger quantity of players to experience the full game, as players aren't picking their favourite genres, or genres they have experience in). Other than the difficulty, everything was great. The art, the sounds, the gameplay. Great job!

(1 edit)

Thank you for such a detailed experience about my game, I'm so proud you liked it! I thought about the movement, but in the end it was easier to make a more polished game in 2 days with that mechanic.
I will look for alternatives, maybe increasing the speed at jumping and falling, for a more frantic feeling :)

Regarding with levels dificulty, I tried to strike the balance between difficulty and skill for casual gamer, but will try to balance it in future updates.