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(+1)

I like the combination of turn based and dexterity. I think the concept could be expanded upon with things like abilities. Like before shooting the ball you choose an ability, maybe "If exactly 2 pegs are hit, deal + 5 damage" or "If no peg is hit, deal 8 damage." A risk/reward system that builds upon the mechanic of dexterity
Definitely a solid entry, congrats !

(+1)

That was exactly my idea, that you could pick a skill before shoot, and there would be different multiplers and effects. Sadly, I didn't manage to add this, because of time constraints. Thanks for playing and the comment! ^-^