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Every time I stepped into the other side, the apprehension built, and built, and built, to the point that either it or I was gonna burst. But nothing happened from that build-up. I'd say that was the only thing missing from this experience: an actual danger presenting itself to the player. I reinforce mostly everything that others have said; the feel and flow of the game was great, the story was interesting to follow along, and the design of the environments and assets were uniquely awesome! Reminiscent of 'We Happy Few', in my opinion. Is there another game currently being developed?

Great work!

(+1)

Thank you so much for the feedback! Honestly I agree that something is missing which I hope me and fellow developer can fix in the sequel we plan to make (eventually).

I'm very good at tension, very bad at resolving it.