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(1 edit) (+1)

I have a suggestion regarding the status effects that pop up on the left side. They can really get in the way of the "active" parts of the screen. Say for example you've got the 3 buffs and then you get facehumped. The facehumper message covers over half that side of your character which makes it really hard to see facehumpers especially. So I have a few possible solutions for how to make it less obscuring:

  • A transparency slider for the popup windows
  • Have them be along the top or bottom of the screen
  • Have them movable by the user in the settings
  • Have them become transparent or semi-transparent if there is at least one enemy being obscured
  • Make the permanent buffs like psycho etc more like the status lights on cars with just a square image or something like that(auto-fire symbol for firerate, a bullet impacting for psycho and a laser pointer for the accuracy one for example). This would leave more room for temporary messages and would put semi-permanent ones further down so they hopefully don't block the view. You could also put the new squares somewhere else for even more room for the rest of the messages.

Find the humper not on my face :P

(+2)

I think I know what you're talking about. The permabuff icons is a good idea. I will try that sometime. I could also try to apply word wrapping so longer status effects are multilined instead of everything in one line. Thanks for the ideas!

Happy to help :)