Thanks for the tips! I already started working on upgrading platformer controls as you said didn't want to spend time on that during the jam. All the features you are talking went through my mind but I scrapped them for keeping the scope small. The difficulty is actually something I need to improve, turns out what I think is easy for me for others isn't. This time I forgot that developers are better in their games just cause they know how it is meant to be played.
Thanks again and stay tuned!