Afternoon Walk is a lovely game. I had the pleasure of playing the prototype, and I can see that you all have made wonderful progress thus far! I really appreciate the visuals of it all- the cell shaded aesthetic is really quite refreshing, and it goes with the charming feel of the game. However, in contrast to the the visuals, the difficulty level of the game seems to be quite fiendish. However, I think that you guys actually incremented the difficulty quite well, as I could see from the map when you were first presenting. But, I would still recommend introducing smaller, lower risk obstacles in the beginning, so the player could better “train” themselves for future hurdles. But overall, great job!
Yes. It turns out that making a QWOP level of difficulty might work in long terms, but not in a 30-min presentation. Even I could not get through all the obstacles -- I have to use hacks in the unity editor to get though each of them individually, and that's also how we made sure it's "technically winnable" haha.
We will definitely lower the overall difficulty, and add checkpoints to the game for the player to respawn. Thanks for your feed back!!!