Yes. It turns out that making a QWOP level of difficulty might work in long terms, but not in a 30-min presentation. Even I could not get through all the obstacles -- I have to use hacks in the unity editor to get though each of them individually, and that's also how we made sure it's "technically winnable" haha.
We will definitely lower the overall difficulty, and add checkpoints to the game for the player to respawn. Thanks for your feed back!!!