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(1 edit)

Having major issues with the mouse being overly sensitive or not enough. It skips around the screen.


The game will soft-lock if you do not solve the first puzzle correctly on the first try.


The walking sound-effect persists when you pause if you're still walking.


Really neat atmosphere.

Hi! Thanks for the feedback! 


You can change the mouse sensitivity in the menu. Did you try that? The "skipping" effect might be because of bad optimization. My scene has a ton of real time lights and they are active all the time (something I will definitely pay attention next time). 


Can you explain a bit more about this soft lock? What exactly happens? Can you reproduce it? (I will try to meddle with the first puzzle, but only on Wednesday). 


Yes, the walking sound not turning off is a known issue. First, because I was close to the deadline (game was made for a jam), later because of laziness :(


I am happy that you liked the atmosphere :) Thanks for playing the game! 

So, about the first puzzle... Me testing it is a bit hard, because I already know the solution. What I did to test was just randomly pull the levers, then at the end set the good combination, and the door opened, no problem. 

I really want further details from you and do not want to guess, but I explain what I think might cause the confusion. In this puzzle, you are not actually pulling levers, are you are entering a code. By that I mean that activating certain levers is just as important as not activating others. But deciding which lever position counts as active and as inactive is not expalined to the player (this is definitely my mistake). What I should have done is adding noises or lights or something, to indicate if the player is on track towards the solution, and to make sure they understand how the levers work and which position counts as active.


Did I understand your issue correctly?