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hey isiah

This was super fun, super absurd! I felt that you improved on some of the dead ends from you last prototype, giving the player a bit more absurdity to appreciate despite their choice leading to failure — this helped make dead ends more enjoyable to experience, not just disappointing. Something I found interesting was that you occasionally hint to the player ("maybe if you tried xyz..." or "there must be a way to ...") that another option could lead to success. This is a very puzzle-y sort of signaling, which would have gone much farther if the player had more options (say, 5 or more) in each scenario. As it is currently, this signaling is a bit redundant because there are only a couple of options in each scenario, so the player doesn't have to think too hard about their next attempt! Something to consider if you plan to revisit this twine again. Great job on the satirical and humorous tone; I think your classmates will have a lot of fun with this!

-jess