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I like the way that you use Liu's inner monologue to cue the player into how favorable Sima is to them. It does a good job of tutorializing the good and bad choices of the game without explicitly telling the player. I also love that there's a lot of important consequences to my choices, like characters around me dying as I try to seek out my own path. Of all the games I've played so far in this class, your choices seem to have some of the most drastic effects and emotional resonance, especially the first time someone died because of me (it was Xi in my playthrough). I love these consequences. They truly made me happy, mad, and sad. One minor detail is that there was a point that was a little unclear, when I was asked if I would postpone returning. Because the question was on the previous passage, I forgot what "yes" and "no" meant because the question was a little counterintuitive, where I thought "yes" meant return and "no" meant don't return. It wasn't a big deal because I went back after I realized I messed up my choice, but I think it would be good to make it a little clearer as to what I was choosing. Overall, super cool! I think one of the big things that a lot of us talked about in discussion sections was having actions have consequences, and my actions really had some big consequences in this one. I really enjoyed that. Btw, you taught me a new word today: enfeoff. And they said educational games are boring.