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(+1)

Yes, the game is going in the direction of a bomberman game, but im hoping to make it more open and team based, with more strategy within the field. I have plans for different weapons that behave differently, which you choose at the beginning, and some in the field to pickup. The darker areas allow for hiding, similar to League of Legends or DOTA. Also, I havent been able to add in the health behavior and respawn ability, so I just made animation for hits. With my day job, I lost a lot of time for the jam.