Thanks for the feedback. I understand your concern perfectly (I myself hesitated about it). Although, after seeing how the falling down part helped the message get through and helped one of my close friends, I came at peace with it and fully accepted my game wasn't meant to entertain everyone, but to help the few that needed it.
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I actually agree that the falling down part works great toward the message. I merely think that a contrast between a stronger sense of control when one is going up, and the falling down remaining as it is by taking that away, would work well. But that is how I saw it, and I think you executed what you were going for really well.