Sure, it was whether I could push a dot off the edge... sometimes it would go through the brown tile, and sometimes not. Meanwhile it seemed fine if it was open space. I got the impression you could never push through a blue tile but the brown tiles seemed to vary. I might have just gotten confused somewhere along the line.
Zelveri
Creator of
Recent community posts
SO very charming, you could even say its noteworthy. I would have liked if there was more noticeable changes in pitch and note for the player depending on what weapon and modifier was currently active, it would add just that bit more of musical immersion! The visuals are especially wonderfully composed.
(Fails the quota due to being too busy dressing people up)
"Wait, if you don't get them all in time they just blow up the Earth!? Oh geez, I better try again and save everyone!"
(Reaches the quota)
(It still gets blown up)
"...How DARE-"
In all seriousness though, the art is super cute and I loved playing it.
The characters look so cute! I love Clover especially... its really challenging though, I have trouble figuring out how to get far enough from the enemies to survive much less pick up the exp properly when they are swarming so close... but the upgrades are pretty neat, and the visuals & music are on point.
Slick visuals! The animations look great too and love the format of different challenges presented on each side! The randomness aspect is used well here with the difficulty, my only suggestion would be to give the boss more telegraph time on the red whip attack, it felt like I barely had time to get in a single attack before I had to rush back out and have it hit me. Once it started the red whips before the previous attack even ended! I feel like that one is disproportionately more difficult than the other attacks. Otherwise this was quite enjoyable!
Sooo cute! I love the art so much, Kimty is my favorite for sure but unfortunately I had the worst luck with her despite trying a few times... all the responses I got sounded like insults, I'm sorry Kimty... I did manage to score it with the pretty ghost lady though! A truly charming game you've got here. ♥
Managed to get a score of 10600... but I'm tempted to go for higher. Really fun game, the switching between ground and air is a pretty interesting mechanic and the dodge rolls are thrilling to pull off. It feels like one of those really addicting flash games I would play over and over as a kid haha.
What a fun concept! I found it funny that one of my contestants started out as hating absolutely everyone, he did NOT want to be there. It would have been wonderful if there was more plot progression that occurred as relationships furthered. Maybe love rivalries could play into the silly drama that occurred. Though perhaps I got unlucky and missed some of the possible outcomes.
If people who were placed somewhere alone had a chance to move somewhere else and cause some three-person encounter chaos which affected multiple relationships at once, that could really spice things up, though that would be more challenging to do. XD
This was cool! The challenge of figuring out how to go far enough to unlock sections of the map was done in a fun way and the reroll system helped reduce any frustration. Unfortunately at one point it bugged and I wasn't able to select anyone anymore so I got stuck, that's about the only issue I found though. Nice work!
I think the idea is really cool, grading exams but with a twist of luck makes for a fun premise! I think this could be a smoother experience if 1) There were less questions on each test 2) More variety of subjects for the tests, while being more specific. For example as someone who has studied art I still couldn't manage the art history test here because I don't know the specific dates someone painted something off the top of my head, but I was able to identify the paintings. So a more fun version of it might have been if it focused on simply identifying them. Then you could have similar tests on different kinds of literature, or science, etc that are specialized in their own ways. Those are just my personal thoughts though, overall it could be communicated more clearly but the concept is good.
This is absolutely dripping with style, from the colored lights to the classy decor. Its honestly kind of crazy! Sooo much fun too. The way the chairs get knocked over makes me wish we could made even more of a mess to the furniture hehe. The slot machines dropping items is such a nice touch as well.
Goodness this is fun! The level of visual flair is just delicious here and the gameplay is so fun! I love the way the dice is tossed before coming alive, the little limbs and weaponry on them is cute. My favorite bit of art though is the hands around the table and how they occasionally move, it makes it all feel much more immersive and vaguely threatening, they really are just gambling on your death...
Gameplay also feels pretty balanced in terms of upgrading stats, I actually had no idea the numbers on the table were relevant until I went back to read the description XD
Amazing game it feels super polished so well done!
It was a lovely time seeing you play, so thank you very much for doing so. The UI could for sure be improved to be more streamlined, I only wish I had time to make assets for each part of it during this. For your color suggestion perhaps the colors could be flipped on the button to make most of it white and the pattern red? That or a border might work, I'd have to see. I do think that mixing art styles is a lot of fun so I still enjoy the 3d and 2d aspect of it personally but more work to unify it such as adding textures to make it more cohesive can be a good way of addressing that. I appreciate the feedback :D
Once I got the gist of it, I loved how strategic this felt with your moves! There is a nice dose of luck with the moves you get and dice positions, but rearranging them gives you a degree of control which is so clever with the way you used rows. The fact that even the enemy you attack is decided by a die adds yet another layer to keep track of and the poison attack was a pretty clever hazard to deal with. Cool art too! Its a great game all around. :D
The concept is nice, it certainly does seem like most of the events are disasters haha. I would say that it felt as though my actions didn't have a significant enough impact on what was happening for it to feel like it mattered where I placed the tiles? But I think with a larger variety of tiles, and perhaps tiles that can also interact with one another in equally varied ways, there could be more strategy you could explore out of it. I like the art though, the tiles do a good job communicating what they represent!
This is such a creative way of displaying dice, and the musical gameplay is accomplished so effectively! You could totally jam out and make your own tunes in here and I love that. I haven't played a lot of games that focus specifically on hearing ability to this extent so this was a fun change of pace that absorbed my attention! Well done!
I love the attention to detail in the animations, from the player appearing and their death animation to the idle animation having a version for facing any side, to the crushing of the enemies. It all looks so good! The sound design is also great, it really reminds me of those old arcade games and the sound of the enemies screeching as they charge towards you if you mess up is wonderfully horrifying. Super cool entry!