I really liked this. Procedural is cool, and it's fun to see the pathfinding work, especially when you have a giant alley of turrets and you force a crab to march back through it again by placing a wall. This is really fun, I never knew what the fourth slot did, but I thought even the 3 basic tools provided were enough to have lots of fun. With limited resources, it almost seemed like a more puzzle-y take on tower defense, I liked it a lot
Viewing post in Island of 1000 Crabs jam comments
Okay, had to go back and play again, that just makes it even better. Also realized I could control where the towers aim and add upgrades this time, loads of fun. Got this error after one of the waves http://imgur.com/a/kLvt8. Great stuff